Honor is the divine commitment to hold to one's convictions and to one's allies at any cost. Honor is common among soldiers of a religious conviction.
- When adjacent to an ally, you gain +1 Melee Defense and +1 Ranged Defense.
- At Adept Honor, you gain +1 Magic Defense.
- At Expert Honor, the bonus to Melee Defense and Ranged Defense increases to +2.
- Mark of the Martyr (Spell)
- Once per battle, you may place a divine seal on an ally that funnels harm from their onto yourself.
- You may take damage for the target up to an amount equal to your ranks in Honor.
- You always choose how much damage you take, and you may choose to take none.
- If an attack carries a status effect with it, there is a 50% that the status effect affects you as well.
- At Journeyman Honor, the damage you take is reduced by one. The damage reduced to your target is unaffected by this reduction.
- At Master Honor, the damage you take is reduced by two. The damage reduced to your target is unaffected by this reduction.
- Protect the Fallen
- When adjacent to an ally that is prone, you may choose to intercept attacks against them.
- You take all damage and status effects as if you were the target.
- At Journeyman Honor, you gain +1 Melee Defense, +1 Ranged Defense, and +1 Magic Defense when adjacent to an ally that is prone.
- Righteous Conviction
- You gain +2 Magic Defense.
- At Expert Honor, this bonus increases to +3.
- Righteous Indignation
- Whenever an ally is knocked prone, you gain a bonus to your Melee Attack equal to your ranks in Honor for one round.
- At Journeyman Honor, this duration is extended to two rounds.
- At Master Honor, this duration is extended to three rounds.